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I have little doubt that Arc System Works will get these smaller details sorted out, but in the mean time they serve as rough edges to an already older title.Įven when those matters do get sorted out, there is the learning curve here – which is substantial. Keyboard and mouse support is also finicky at this point – it certainly plays better with a controller. The problem right now is that while there is Player Match available online, one of those aforementioned rough edges is that ranked matches will be coming later, but they are not implemented yet. While the campaign was enjoyable, I do suspect that the overall game could grow stale without proper online. Also, while addressing the audio presentation, while I thoroughly enjoyed the music, the little voice over loops were rather annoying and could have stood a bit more variety.Ī handful of different modes including campaign, training, online and exhibition skirmishes give you plenty to do. Character models certainly look better than the environments, but mostly it’s just that the game is visually dated compared to something brand new from 2016. This is a straight port of the 2007 Xbox 360 game, so while GUILTY GEAR 2 -OVERTURE- is not an ugly game, it is nowhere near as aesthetically pleasing as its more recent 2D fighting counterparts. The music is outstanding, though the visuals are undeniably dated. Sin in particular gets a lot of story time, and it serves to fill in some narrative gaps between the primary fighting titles, which I appreciated. The ability to micro-manage your troops and the wide number of different units with different abilities and a sort of rock/paper/scissors advantage one type has over another is what lends itself to the real-time strategy comparisons.įamiliar names and places help to provide a story that might be confusing if you are new to the Guilty Gear narrative, but I enjoyed the familiar aspects and characters all the same. The narrow passages mentioned above also plays into this.
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Still, the way you string together combinations and lead your armies with a hero helps to create these parallels between the two games Even though it reminds me of Warriors, it plays out more like a MOBA with its need to push objectives at you and keep you constantly moving around the map. Now while I am a big fan of the Warriors titles most of the time, there are more notable rough edges to be had in GUILTY GEAR 2 -OVERTURE- by and large. Instead of being a traditional fighter like other games in the Guilty Gear series, this title resembles a Warriors game. This title has a way of ‘reminding’ me of several other games. The cramped spaces are not necessarily to my liking, but I understand how balancing units and the RTS elements of the game could have been a bigger challenge with more open spaces. You frequently find yourself in narrow passages (similar to DOTA). One of the biggest concessions made here is the way you bring up a map of the battleground to help strategize where to go and what to do next.
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That combination can work, but the genres are so disparate that you do have to make concessions.
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GUILTY GEAR 2 OVERTURE XBOX 360 VS STEAM HOW TO
So how to best describe GUILTY GEAR 2 -OVERTURE-? It is a mixture of strategy elements and third-person action. I am also a fan of blending game genres, but some combinations go together better than others, and while there are things about GUILTY GEAR 2 -OVERTURE- that I really enjoyed, the genres did not blend together quite as seamlessly as I had hoped. Guilty Gear Xrd -SIGN– is one of the prettiest fighting games ever, and was an absolute favorite title of mine last year on PC. I am a huge, huge fan of the Guilty Gear fighters. GUILTY GEAR 2 -OVERTURE by developer and publisher Arc System Works-PC Review written by Nick.
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